This is a collection of my 3D modeling work created using Autodesk Maya. While understanding the software was challenging initially, consistent practice turned it into an enjoyable experience. After completing the modeling process, I textured the models using Substance Painter, which added depth and realism to the final results. This project allowed me to explore aspects of 3D art, including modeling, UV unwrapping, rendering, lighting and texturing, making it exciting to learn and grow.